The Top Chunk and Remainder
Creating more heap space
victim = av->top;
size = chunksize (victim);
if ((unsigned long) (size) >= (unsigned long) (nb + MINSIZE))
{
remainder_size = size - nb;
remainder = chunk_at_offset (victim, nb);
av->top = remainder;
set_head (victim, nb | PREV_INUSE |
(av != &main_arena ? NON_MAIN_ARENA : 0));
set_head (remainder, remainder_size | PREV_INUSE);
check_malloced_chunk (av, victim, nb);
void *p = chunk2mem (victim);
alloc_perturb (p, bytes);
return p;
}Last updated
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